Handcrafted retro games since 2011
GARLIC has been developing retro platformers since 2011 with a clear focus on precise gameplay, clean technology, and timeless design. Our games are born from respect for the genre and the ambition to create experiences that feel direct, fair, and consistent even years later.
Three priorities, one standard: precise gameplay, clean implementation, and lasting design.
Precise control, clear rules, and systems that feel direct and fair. For us, gameplay isn't a feature, but the foundation of every game.
Visual style and game feel intertwine. Reduced, handcrafted, and always in service of the gameplay.
Clean technology ensures the game doesn't stand out, but works. Stable, performant, and designed to last.
When playing, quality, care, and experience must be noticeable in the gameplay, technology, and details.
Every mechanic is refined until it feels right.
Good games come from repetition, not guessing.
Short load times, clean performance, and robust implementation.
Visual clarity, good readability, and a look that supports the game, not covers it.
Structured code, clear responsibilities, and sustainable decisions.
Thoughtful design, maintainability, and decisions that still make sense years later.
No buzzwords, no promises, just typical results of our work on retro platformers: faster iteration, stable game feel, and reliable releases.
Shorter feedback loops mean: test gameplay changes faster, evaluate more clearly, refine more precisely.
Profiling and polish ensure consistent timing, fewer spikes, less stutter, more direct input.
Clean implementation reduces surprises: less crash risk, clearer updates, more stable builds across all platforms.
It's not the tools that take center stage, but what you feel in the end when playing.
From first thought to release: focused, iterative, and without unnecessary detours.
We define the core of the game: what's fun, what's superfluous, what really matters?
Early prototypes quickly show if something feels good, not just if it works.
Gameplay, design, and implementation grow together and are refined step by step.
Monitoring, bug fixes, optimization.
We continuously work on new retro platformers and existing projects. Not everything is public, but we show what makes sense as soon as it's ready.
Some projects are early, internal, or deliberately kept small. Quality often emerges in the shadows, only what feels right is shown.
Our focus is on classic 2D platformers with precise controls, clear systems, and timeless game feel.
We link releases and demos directly here on the page. We'll share more updates as soon as there's something new to show.
Since 2011, GARLIC ENTERTAINMENT has been developing games and continues to actively maintain our classics to this day.